Each pixel is a pair of starting angles. Both angular velocities begin at zero.
Units: equal masses and lengths, with g = L = 1. Time is measured in √(L/g).
Method: each motion uses algebraic Taylor-coefficient recurrences, then shifts the reference time and repeats. No RK4 is used to render pixels.
Sharpness: Ultra renders each display pixel (up to 8.5 megapixels) following fast previews. Choose 2×2, 3×3, or 4×4 supersampling for an additional pass that averages independently calculated subpixel trajectories. It smooths pixel-scale jagged boundaries; it does not remove the sensitivity of chaotic trajectories. A supersampling pass can take many times longer than native rendering. Changing the palette during supersampling restarts rendering.
Flip: first time the selected angle reaches ±π (an upright crossing). Black indicates no flip within the horizon. Fine boundaries can shift with the numerical settings.
Domain: one bounded plot only: θ₁₀ and θ₂₀ each range from −π to π. Drag and wheel navigation are disabled; the frame does not repeat.
Stand-alone version inspired by the earlier Fractals / zuv viewer. No external scripts or color files required.